Interesting so far, biggest gripe is that combat is unfair: enemies have three chances to attack while the player has only two; when being attacked (counter), when approaching (there's an error with approaching attacks where the enemy will get an approaching attack even if the player had just attacked them or they were next to the player), and during their turn (I might be wrong there, the approaching attack might just be the regular attack but it's hard to tell as you have to finish battles within two one to turns or you are dead).
The game also randomly skips dialogue, this might just be my mouse or something but this doesn't happen with other ren'py games (or otherwise) so it's strange. I would also suggest balancing the damage, health and missing a tad, currently you die in one turn if you miss and are next to the enemy (maybe up health, down damage or remove the ability to miss (wether in just the first area, with the bard only or altogether)). Lastly; the field sometimes doesn't allow you to move to certain spaces even though there's nothing in that space, it is fixed by just restarting so it's not too annoying but would become so quick if the encounters were longer or more diverse.
I can see how this would be more fun with more pawns and classes/abilities but as it is it's just too difficult of a first level to get into.
Neat game, can't wait to see how it shapes up! (Love the characters as of now~!)