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Thanks for the feedback. I'm not sure what part of the game you're referring to there as there shouldn't be a wall of darkness on the level with the first orb? If you could elaborate I'll look into this. Good point about the darkness from the top part hadn't accounted for that, what I'll do when I reupload the game is attach the next level trigger to the tail end of the downward darkness.

Thanks for all the kind words. I'm mainly a writer and wanted more time to focus on developing the story to be honest but found the programming and game design took up nearly all of my time in the end. Look out for the updated version at the end of this week.

Not first orb it was near the end, I believe it was red in color.

(+1)

Ah yes, the wall does stop just before the red orb. The idea is to have that be the finish point and touching the final orb defeats the darkness which is why it then recedes into the ground. But I could probably make use of some particle effects to make that clearer, a good explosion or two :)