The Traitor mechanic is a really clever addition to a one-shot game, and one I would love to play with. I don't think Execution handles it well, though. Getting removed from play is rarely a fun consequence in TTRPGs, so I'd strive to come up with some alternative resolution method for the hourly vote-off. Maybe the voted-off player takes on an actively antagonistic role, or even just creates a new character (which is guaranteed not to be a Traitor). It is a bit tricky to read, so thanks for including a printer-friendly version :)