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(1 edit)

I honestly do not like this addition, it seems as a rushed attempt of solving the issue of having to do repetitively lower level dungeons to obtain crafting items, as you currently need like 10 to 15 runs on a lower level dungeon to craft enough bombs for a single full clear run of the next tier of dungeon as soon as you start doing it.


This mechanic itself seems silly, I think you should work on improving the already existing mechanics and issues before adding new content  I enjoy your game, a lot, hence me sharing my honest oppinion here, this new content, as it is, looks quite dull

There's already dungeon experience mechanic in place for Chapter 1 which significantly eases material pickups for dungeons, with repeated runs eventually quadruple the amount of what you gather. 

This new feature adds another aspect for the game for players who wants to collect more of a specific type of materials but want to spend their time gathering resources on another dungeon, or run the store instead. The gardening aspect is also entirely optional, and players can just ignore it if they wish to do so.