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Thanks for the feedback.

"the more you know" star/rainbow in it" - must be an American thing? I dunno.

I didn't think i was forcing the player to be sad that much except for the start of the game - depends a bit on the ending you get aswell i guess - but noted. 

"The general premise to this game you go around assaulting sheep and breaking into people's houses at night to watch them sleep. I'll just leave that train of thought right there." - ROFL!  well, it's something different from the usual RPG setting of killing wildlife for their hide and breaking into ppl's houses while they are standing right there :P

"To me, this comes off as a desperate attempt to find at ANY gameplay you could" As explained in previous comments I had a more complex (and in my opinion better) system planned but it got cut due to time limitations, resulting in things like the timer being redundant (but unremovable without breaking the game) and the gameplay - i agree - being lacking sadly.

All in all I think for a gamejam game I did reasonably well considering this is the first game I ever published openly lol
And we can't please everyone all the time, nor will everyone like the same stories so that's cool, but it was fun to make and I did learn a few new things (like not doing a game in a month lol). 

But I did finish a game in a month with a complete story and no gamecrashing bugs - mediocre is good enough for me in those conditions  :)

Thanks for playing and the feedback :)