I can definitely feel the hatred for your players. I'm just imagining you shouting at some player: My name is Screenfaulty. You killed my father. Prepare to die.
Guard doesn't sound all that great when you start, but it is one of the few choices that really allow you to start the game with gear - something you don't find out unless you try to return after entering floor 2.
Really fast default scroll speed for the initial text instead of a slower speed with an option for the player to skip. There is a fast forward option already.
The cabinet in the wall looks a bit weird. (So does the clock, but at least that one doesn't look as weird.
0 cost ring is actually pretty nice.
You just lift up and put out the fires.
The entrance is not intuitive. You have to hit it at least twice with your player for it to work, this means if you hit it once and try to action button it, nothing happens. You have to hit it a second time.
The boulders move so slowly. The chest there is bugged and locks the game if opened.
The boulders don't move as expected. They get stuck.
Chest just flutters a bit after you activate it. Then you have a chest that flies off?
Super annoying invisible wall maze with no real clues. Not fun. This isn't even intuitive like most invisible wall mazes since usually those have some sort of clue or at least the branches are at stopping points or there is some sort of clue.
Poison with no antidote drops or antidote skill?
Really annoying teleportation maze that doesn't make it easy to navigate. (Even Natsume's Yamabuki Gym at least gave you solid references so you had an idea of where you were and was nowhere near as annoying.) No real references so you can't really tell where you are. Add some icons and some way for the player to look around to find reference points.
Once you go past floor 1, you cannot return to town. Floor 4, you can't even return to floor 3.
You can walk off the map on floor 4. Floor 4 is stupidly slow movement for no reason.
Floor 5's boss is just unfair. Stunlock.
And this is on the new version.