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(1 edit)

More issues, PC edition.


A:  After getting enough piranha, I slept and visited Merah.  It feels like some dialogue should have been triggered, and the game does an autosave.  Something wacky there, I think?


B1:  If you have a wood barrier at full health during tower defense, you can still spend wood...to no effect.  The option shouldn't be available, I feel.

B2:  After finishing a round of tower defense, it is easy to accidentally click a button.  I accidentally quit the mini-game, proceeded to a different round, or spent wood.  Having a delay or requiring the player to "shake" the cursor after a round would help prevent accidental clicks.


B3:  A QOL feature for Tower Defense would be to add a potion button between phases.  Provided you haven't imbibed any potions for the day, the player should be able to drink one.


C:  When looking at the recipe list for alchemy, the rope of dispelling is listed under "How to fix rocks".  The entry should read "Binding for Dummies", instead.


D:  It can be hard to tell if some activities require doing after you have passed certain points.  For example, is there a benefit in further donations to the church, doing blackjack with Crystal after being serviced, giving Naamu multiple gems, ect