More issues, PC edition.
A: After getting enough piranha, I slept and visited Merah. It feels like some dialogue should have been triggered, and the game does an autosave. Something wacky there, I think?
B1: If you have a wood barrier at full health during tower defense, you can still spend wood...to no effect. The option shouldn't be available, I feel.
B2: After finishing a round of tower defense, it is easy to accidentally click a button. I accidentally quit the mini-game, proceeded to a different round, or spent wood. Having a delay or requiring the player to "shake" the cursor after a round would help prevent accidental clicks.
B3: A QOL feature for Tower Defense would be to add a potion button between phases. Provided you haven't imbibed any potions for the day, the player should be able to drink one.
C: When looking at the recipe list for alchemy, the rope of dispelling is listed under "How to fix rocks". The entry should read "Binding for Dummies", instead.
D: It can be hard to tell if some activities require doing after you have passed certain points. For example, is there a benefit in further donations to the church, doing blackjack with Crystal after being serviced, giving Naamu multiple gems, ect