I am so glad you enjoyed it!
Learning the mechanics are fluid and animation is lovely is the best compliment possible!
Difficulty was toned down quite a bit as I went along, one too many complaints that it was a little too mean. I'm glad it's still fun despite this though!
I'm in the process of fixing her run speed, as it's been brought up a few times. Odd holdover from switching from 30fps to 60fps, I think.
I can't seem to replicate the buggle issues (the moving bugs), but I'm looking into it!
The water's getting a little adjustment too, so hopefully it'll be a little easier to see in.
There are, sadly, no real easter eggs to be found. No big fun ones anyway. There is a somewhat vague reference on the last ending screen to another project of mine that I'll be working on next, and one or two tiny shoutouts to the gamedev community that got me into this mess in the first place (they're part of the tileset and probably easy to miss).
Should I make any sequels, I'll be sure to hide some funner things though! Always fun to find little things hidden about.
Again, so glad you enjoyed it (and went through again for a speedrun, that is awesome)! ^.^