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Using colour was a really clever way of overcoming the resolution limitation! Unfortunately it comes with its own challenge: I had to pull up a second window of the game to refer to the colours on the help sheet constantly. Still, nice job on implementing a tiny nonogram. With some determination I did manage to make one (1) smiley boy.

Thanks! One QoL feature I definitely should have added was a key to bring up the colour-number key. Perhaps in a future update.