Very good bullet-hell experience with well-designed enemy behavior, forgiving hitboxes and fast-paced action. Having a "perfect score" system with unlimited "lives" is a great way to offer some replayability while not punishing players who mainly want to finish the game (and you should finish it, the ending is super charming and satisfying!). I wish the screen could get bigger somehow, but I assume this is an engine restriction. What engine / framework did you use? I also feel the boss takes too long to die and, since the screen was very small on my display, at the first 30 seconds of the battle I wasn't sure I was actually dealing damage to it — which almost made me gave up trying to defeat it. Overall very solid entry, congratulations!
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Thank you for the detailed review, I appreciate it!! Did you use config to put the screen into 1280 x 960? that makes it a little bigger. The engine is called danmakufu, which is an engine specifically for shoot em ups.
Sorry about the boss, I gave it a lot of health since I wanted people to be able to hear the nice song I commissioned lol. Maybe I shall update it so that its more clear the boss is being hurt.