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This is a really interesting platformer! I don't think I've ever seen the idea of enemies that turn into terrain when they die. I found it a little tough to control (I managed to get past level 4 using the trick you describe on the page), but it felt like I was wrestling with the slipperiness of the boxes now and then. 

For what it's worth, I think box-based puzzle platformers (where you move crates around) will inevitably have some slipperiness and awkwardness in the controls. This might restrict play too much, but I think snapping the boxes to the buttons when they're close might be a possible solution to some of the issues where a small nudge would displace a box from a button (and close the door).

I think I cheesed a few levels by abusing the fact that there's a delay between when a switch is released and when the door actually closes.

There are some great ideas here, and I like the small mix of combat with puzzle! The art was also perfect, the animation of the bots transforming into boxes was great. Good work!

(+1)

Thank you! The concept for this was actually inspired by a mobile game called Total Party Kill. I will definitely try to update the game on my own time and fix bugs to make it a bit cleaner and such.