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I'm working on a new update right now, updated character generator and whole intro redone using my v2 mechanics (to hopefully get some input on how people find those), but I also have a clashing medical situation happening that's sapping my time and making it hard for me to say when I'll be able to release it. Sometimes soon though, definitely.

The v2 mechanics are important as they make it a lot easier to build far more complex interactions than anything I've tried before.

As for burnout, I've been going at this for a long time, I'm too stubborn to give up.

Same, I'm too stubborn to give up on my project. However, I lack funding to continue with my vision.

To be a bit blunt, I'm not exactly getting funded either. The money I get from Patreon goes towards covering expenses only to the point where I'm not longer paying for developing this game (there was a point when I did actively lose money on this project). I am not reimbursed for the time I invest into this project. But that's fine since I think it's something worth making and the few people that help don't seem to be complaining either. If you have a project you think is worth making, the reality of the situation might be, that you need to choose if you pursue it without earning money from it, at least at first, but possibly at all.