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Pretty decent writing but the story barely has time to starts.

I feel like it should not be _possible_ to miss the main plot. Stuff should happen to the protagonist anyhow and I think you should leave the reader the choice to be a Mulder (an easily convinced believer) or a Scully (a true sceptic) through experience.
But maybe the lesson here is that being a "good student" leads to the most boring experiences in life ? :D

(+2)

Thanks for the comment! I appreciate your feedback - though I would point out that the demo is labelled as unfinished, so that's why the story barely starts! I was bumping up against the deadline and realized I need to give each path a temporary resolution so there wasn't just a bunch of broken paths.  It's a wonky way of doing a demo but it was either that or not submit, lol. 

And absolutely, the plot will find the player one way or another! The Idea, as much as there was one, was that if the MC does go to class, they'll get a text about the 'prank' in the quad and be roped into it then, or something along that line. My only plan was 'you're at college, and there are ghosts' so how exactly that unfolds is yet to be seen. 

(+2)

Rereading myself, I see my comment being a little harsh, that was not my intention. It was mainly a fun play and I took pleasure in exploring the many paths !