This is an intentional design choice but thank you for your feedback! I wanted it to feel more timing/skill based to recieve/bump a ball, not just being in the right position. It also makes the controls even simpler-- if you don't touch anything it resets itself. I see it as more of a game-and-watch or even an old-school mechanical toy style system of control. This style also feels more natural on controller (this is what I designed around) and is less ideal on keyboard, definitely. Anyway thanks again for playing!