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(1 edit)

This is an intentional design choice but thank you for your feedback! I wanted it to feel more timing/skill based to recieve/bump a ball, not just being in the right position.  It also makes the controls even simpler-- if you don't touch anything it resets itself.  I see it as more of a game-and-watch or even an old-school mechanical toy style system of control.  This style also feels more natural on controller (this is what I designed around) and is less ideal on keyboard, definitely. Anyway thanks again for playing!