Some feedback:
The avaliable range of camera angles needs to be increased, I should always be able to see all the enemies, even in focus.
The early enemies have too much health, making them feel less like easy trash and more like boring mini-bosses. I shouldn't be shooting away at the first enemies for 20 seconds each to kill them.
Lag Optimisation: I can't play the game fullscreen on min graphics because it lags a lot.
Difficulty Curve: Half of the early encounters have easily seen safe spots that make them free, and the other half are basically just those + target shots, which make them a lot harder. The early encounters need working on.