Thanks for the recording, I know what the issue is and it's a simple fix. In Zoned Out to determine death a check is made on distance traveled (track sections) between the car and the leading car. If a car goes through the pit lane it travels for 2 extra track sections so will only die when the zone is 2 track sections ahead. For Zoned Out I just don't add to distance traveled if a car is in the sections immediately before or after the pit lane building.
I'll get a new build compiled once I've had a chance to revisit the AI. Thanks again for spotting and more importantly getting a recording of it :)