Ok, I played the fixed build! I really like the atmosphere, the graphics and audio absolutely do their jobs here. It's unsettling and damp and grim, you can practically *smell* it. I did have difficulty, not going to lie, at this resolution it is literally a pixel hunt-- I couldn't figure out what to do with the rock on day 2 (11?) lol. I'm curious if there was anything in particular that inspired it? I really like the concept of a game set in a prison cell.
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Thanks for the feedback, clarity is something I will be aiming to improve on. One thing will be, as another player suggested, a crouch button that will help with finding the smaller, low-down objects, like the rat you need to use the rock on. The gameplay was inspired by old school escape room games and the narrative/aesthic was inspired by a mix of things, like Return of the Obra Dinn and Thief.
Glad you liked the concept and thanks again for the feedback! :)