A very interesting game to play, and I appreciate the options that went into the customization, and the uncommon way you chose to do it! It's a bit impossible at present to really play a shy or withdrawn character, though -- I'd argue that the dialogue available takes away immersion from attempts to even play as inexperienced, since they'd need a bit more than is there to explain [i]why[/i] the player's character is so confident and self-assured as to say those things. Is that something you're uncomfortable writing, or something you simply overlooked during development and testing?
Hello!
Thank you for your kind words. I honestly don't remember if it ever crossed my mind to write the player character that way. Maybe it was my original intent to allow for that but, if I had to guess, I was probably just minding my limits. Although it's a short game, it took me several months to create (personal incompetence plus limited free time equals long development cycle) and there came a point where I had to mentally restrain myself from adding new features to prevent it taking well over a year to produce.
I wish I could answer your question in greater detail but, honestly, my memory is quite poor and it has been a little while since I last worked on this project. Hopefully, that lack of choice wasn't too off-putting; I'm trying to inject as many player-driven options into my newer games as I can but, like I said, I have to mind my limits, too.
Have a great day!
-Lars