Small update this week.
Parkour mode completely gone
Like I promised last week, this entire mode is now gone. Cutting big features like this used to hurt, but I've somewhat retrained myself to view it as a good thing now. It's probably just Stockholm Syndrome.
The only problem is that parkour mode was super colorful, and without it I'm left with an extremely restricted color palette. The visuals feel more cohesive now, but I would like to find some way to incorporate those colors again in a way that fits in with the rest of the game.
Look sensitivity, Y axis inversion
This is one of the most important features of any FPS. Can't believe it took me this long to add it, but there it is.
Playtesting
The game is testing much better at this point. For most of its life, the game has been super confusing to people. They only played for one round before quitting. I think the main changes that made it more intuitive were:
- Scan line fog - improved readability and depth perception
- Aim assist
- "Tutorial" (really just starting on a small, simple map with no special abilities)