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  • Impressed by how well-integrated everything is: the Sanity loss mechanic, the phrasing of the rules, the mood-setting visual design. It all meshes together so organically.
  • I've generally frowned upon gameplay that involves destroying the physical components. But not only does it play into the theme here, it's much easier to accept with a low-ink print-and-play one-pager.
  •  It's an intriguing choice to set the adventure after the characters have already figured out Innsmouth's secret. That puts is squarely into survival horror territory, if there's no pretense of mystery or discovery about the nature of the Deep Ones.