- Easily one of the quickest turnarounds between downloading a Community Copy and deciding to buy it.
- Somehow manages to simplify the Belonging-Outside-Belonging format—shared evocative setting/environment, thematically distinct roles, token-based moves that drive relevant role-playing—and condense them into a clear, simplified 1-pager.
- ... whilst still having enough space for gorgeous decorative layout and visual design
- ... which also complements the core revelation-based story arc, with the clock at the centerpiece
- ... and drawing on the appeal of hotels as fundamentally liminal spaces, in relation to memory. (If anything, I feel compelled to re-watch Last Year at Marienbad, but also The Shining, Byzantium, Grand Budapest Hotel, Lost In Translation... it really piqued my interest in this whole theme.)
- This will probably count as a niche appeal game, but that's already the most damning thing I can say about it.