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I loved how the mechanics of the rocket and the bomb worked to propel the player. Very resourceful using the same rooms to backtrack through from a different angle. A few of the rooms were super tough but still manageable as some obstacles left little room for error but overall this was a really solid effort.


I wonder how the game would play if player's aim moved when the mouse moved as opposed to being in relative to the position of the room.

Some rooms definitely need to be refined. That would be an interesting idea but might not be as intuitive to control. I’m looking at ways to implement controller support so hearing ideas like this is really useful. Thanks for playing