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I think you can use more the physics to perform the collisions between boxes and barrels, calculate the force of the impact to see if there is a hit.

I say this because I think you disable collision of object that you are grabbing and there is many bugs caused by this. 

I think it could be better if you use the physic and force o impact to see if a barrel explode or a box cause damage to an enemy.

that is good, but the bone  physics in godot has many problem and shows in console many errors. So I think I can use physics between objects and when I pick objects, I have to see if this doesn't have problems. Thanks