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I guess I don't mind breakingtesting your next version later on. I am willing to go a bit further than most in testing because I am a debugger/game tester by nature and enjoy that kind of work. I normally don't go this far for free, but I said I'd do it and I try to stick with what I say as much as I can.

And yes, there was an insane amount of grinding involved. As a tip: If you find it too much, your players are almost certain to as well.

Remember also to balance the game so that players of all types can enjoy playing. Players tend to dislike being pigeon holed into a specific set of actions and prefer to be allowed to play how they want. My own game might have taken that a step too far and gave too many options, so believe me when I say it requires a balance.