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I quite enjoyed this one. A very down-to-earth and less comedic entry than a lot of the Haroldverse entries, but it is polished to its absolute best. With an interesting mechanic and the story itself has a decent premise, build up and payoff.

Truly, I can see great promise in you as a developer considering the maps are decently made and the game isn't too hard in retrospect.

Thank you, I am glad that you enjoyed it.  Your comment sounds like it did seem too hard up front, which is something I was concerned with.  I was trying to find a balance between too hard and at least hard enough to require actually using the different skills.

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I don't think I got a game over in any of the fights you give, so you did a pretty good job on that front at least. The skills use can be a puzzle in and of itself, so I'll admit that may be part of the issue. The options you give for the follow-up skills were the key factor to victory, which I try to apply. That being said, other players might see it differently. Balancing is difficult to come from only one perspective due to the different gaming skill experiences of different players.