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Usually I am a fan to make the player experience  more enjoyable that is why I tried to put a lot of stones    around   and increased  the visibility in the dark.  Your suggestion for the first level sound good!    Initially the   lights   did not even had  an healing/fire effect played when entering, was added quite to the end because I thought they lack feedback.

I would have downscoped a bit more and used that time in a proper level introduction  and even better balancing instead of more levels.