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Thoughts recorded during my playthrough

+ = I liked it

- = I didn't like it

* = Comment/neutral

====================

- No BGM on the title screen? :-(

- The “pad config” menu doesn't make sense. I can see that “button1” is “decided,” but what does that mean on my keyboard? I want to use Z for “OK” and “X” for cancel, but I have no idea how to do that.


- Looks like you're missing a period after “special.”

+ Cool menu layout. Would be nice if the icons didn't overlap the characters, but that's a minor complaint.

- OK, I'm finally able to play but I have no idea what the controls are. Help.

- Damage popup when I attack an enemy says "0" but I still kill them.

- I can't figure out how to get to the ledge after the first enemy. It looks too high to jump to.


- I got this when I lost all of my lives

Summary

I like the concept of a Mega Man-inspired game in RM, but I didn't like how this worked. I honestly believe that if you want to make a platforming game you should look into other engines like Pixel Game Maker, GameMaker Studio, or Unity. That said, it's clear that you put a lot of effort into making the game look nice, so props for that. I see that you have taken this game down for improvements, so I wish you the best of luck as you work to improve this game.