Good work on the “hard bits” for this entry, still I think it needed some extra push on the finishing touches. It’s a bit hard to visually have a clue on where you are firing, mouse rotational targeting works fine but there’s no visual cue in the sprite (only left/right). Animation was a bit unstable, with long runs of not updating the sprite frame. In the end, it’s the details that capture the user. Some of the stuff in game, like text when you reach the guy at the bottom, that are not complying to the 64x64 specs. Overall a good entry, but one that will for sure flourish with some extra work post-jam.