Wow I never thought I'd see a sequel to the hit television game, "bonk".
This sequel brings forth some artistic questions not really asked in gaming. It pushes the boundaries of what we call "video" and "game". It's a commentary on games as a whole: We concoct adversity for ourselves to overcome, but in the end, aren't we really just clicking the left mouse to bonk?
"Bonk", from the ancient word ḃǒñk, means "strength". But in some cultures, it also means "pain". The tears in the lower dog symbolize the oppression of the 'under dog'. The dull boredom in the eyes of the bat-wielding dog symbolizes the emptiness of cruelty. If even the top dogs are unsatisfied with the subjugation of those beneath them, then does any of this suffering even have meaning?
bonk/10