thanks for these... I've just patched the game with the stranger quest fix and the "it's charging"fix. BTW the game swaps between keyboard and controller instruction base on the input you use in the engagement screen ("press start button or spacebar to begin"). After that you would have to change this in the options menu.
Thank you so much for the quick fixes, especially so rapidly just after launch and during the weekend to boot! Re keyboard, I did set the instructions to keyboard, and when going through the keyboard commands, everything was correct except for the flaming sword and fire shield spells which is why it stood out. I'm not sure if one can temporarily reset data to test, but it could be just a one-off glitch.
I'm curious if there will eventually be a way to skip passed the tutorials or cut scenes when replaying the game to try other decision choices. I know it doesn't effect the final outcome or anything, nor does it have any lasting consequences, but I really wanted to know how things would have potentially changed if I chose differently and find myself a little frustrated with wading through the tutorials/cut scenes for a second (or more) time. Now I understand this would be a far bigger ask than addressing bug reports, so realistically I don't expect anything to be done.
The sound design and attention to detail for game mechanics really is rather neat, and for the price of the game, we really are getting more than our money's worth. Thanks for the setup throughout the hole game which colors things when you replay the game and know the ending (ironic phrasing and other hints). It makes the experience a really fun and enjoyable one.
Yeah, the option menu control descriptions were really messed up... will be fixed in next patch. Again, thanks so much for the help. BTW, skipping dialogue and chapter jumping, not surprisingly, are popular feature requests... Depending on the success of the this game it may be something we'll add in the future... fingers crossed!