- Looking forward to the updated controls. I typically use either a Logitech or PS4 controller so hopefully those are supported.
- Can't move to a newer version of Unity? Well, anyway, I was getting the same message on many apps, yours was just the first. Turns out it's because Apple is dropping support for 32-bit apps. If you replace this with a 64-bit build from the same Unity version, it should fix that (and prevent support from being dropped by Apple entirely in a couple months)
- To get rid of the splash screen, go to Edit, Project Settings, Player. In the inspector, go to the Standalone Player tab, Resolution and Presentation, and change Display Resolution Dialog from "Enabled" to "Disabled". I don't think you need the pro version.
- I don't think there's actually such a thing as a one-button mac mouse, not for 15-20 years. Anyway, I don't know of any Mac gamers who even use Apple mice. I use Razer.
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Oh you're not talking about the splash screen (where it says 'made with unity' on startup). You mean the configuration window that appears before the game starts.
Yeah, that's there because it's where you can configure the inputs for your controller.
Yeah, the update supports PS4 controller. And of course the config window will no longer be there since we've changed out the input manager. These are the profiles I've defined so far:
https://github.com/lordofduct/spacepuppy-unity-framework-3.0/tree/master/SPInput...
And yeah, we can't move version. We're on version lock since updating to Unity2017 would be a huge amount of work. There's no point in doing that, it doesn't have anything we need.