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This game has a beautiful opening title scene but missing options. You only have one option and that's for the sound, which is all controlled in one setting. It's pretty standard in RPG Maker games to be able to separate BGM and SFX levels. 

I liked the particle stars floating in the background, the silhouette of a spider, the flashing and pulsing title "Berry" was very clearly the center focus. Nice song choice and great start, well done.

Good job showing the spider walking sprite even while it's behind an obstruction. I like the method you've chose here.

The scene transitions are really cool and I like the puzzle/platform/timing tasks. Usually I don't like this sort of stuff, but the controls feel good in this game and it makes it more fun. I found the controls to be just a bit tighter on WASD over controller, so for most of the game I use Controller, but for the boss fights I have to use WASD to beat them.

All the artwork is very well done and I very much like the style. 

It took me about five tries to beat every boss, mostly due to trial and error and having to learn the moves. It felt challenging but fair, with a minor exception that the purple fireball on the giant beetle had a hitbox that was too much larger for it's animation. 

I was certain that the golden slug would be the last boss as I've been playing for well over an hour now, but nope... The game just keeps going. It's a little too much for a game jam entry, but it goes to show that this project has what it take to become a commercial game. Very well done, and I wouldn't automatically assume this was RPG Maker, but there are some dead giveaways that a trained eye would spot.

Overall, this is a fantastic entry into the game jam. Very well polished with tons of interesting mechanics. Not my favorite style of game, but for what it's trying to do, it does it very well. Great work and keep it up! 

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Thank you very much for the feedback! I'm delighted to hear you completed the game, I'm extremely honored you dedicated that much time into it. While developing the game, I was a little paranoid the game may be too short (since I didn't have a lot of RPG dialog to fill the time), but I suppose that ended up backfiring on me. XD

Sorry about the lack of options menu. Since all the menus were custom-made, adding a custom options scene was a time-consuming task that I figured would not be as vital for a game-jam game. In retrospect, I regret not taking a bit more time to work on it! >.<

Also, I'm a little disappointed you didn't find controller that much better than WASD? No streamer/judge up until this point has even used controller, despite a lot of the game being tested/designed for using one (360° directional movement, controller vibration, etc). So it's quite interesting that the one person to actually play the game how it was intended didn't enough it that much. 😅 Just for future reference (since I hope to release a full version of the game in the future), could you go into more detail on the controller's lack of "tightness"? Did it just feel like it was too difficult to move in straight lines on controller? Or did the whole thing just feel inaccurate in general?

But yes! Thank you very much for your time, good luck with the rest of the judging!

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The controller felt really good, but I have decades of experience with 'ye ole WASD' movement. So when it comes to trying to get the best control I can over the character, I'm just naturally better with WASD from experience. Both WASD and controller felt pretty good actually, especially for an RPG Maker title.

Ahhhh, thank you for the clarification! ^^