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I really enjoyed this! It clearly has some parallels to a well known monster capturing game, however - lets be fair - all it really takes from that is that you can obtain your units and that there are moves to choose from per unit with weakness/strengths. The movement / grid gives it a fresh gameplay feel - it sometimes felt a mix between pokemon and chess, which personally enjoyed. It'd be interesting if there more abilities - things that could impact an units ability to move, to attack, place things in the environment that impact movement (for better or for worse). Really great project though - thanks for taking part!