Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really enjoyed this one. While I agree with other feedbacks that without an animation it can be kinda hard to keep track of what's happening when you rotate the screen, once you play a bit more and start to "get it" the level design really comes through and you start to plan your moves better. Also I don't know if it's intentional or not, but I enjoyed the possibility to solve the puzzles with "trick jumps" where you jump and change the rotation multiple times in mid-air to get to your destination. Although if this was to be an intended mechanic it would probably benefit from a slower fall speed as it's quite hectic to control as it is now. Anyway one of my fav entries so far!

Thanks for the feedback! Yes the trick-jump is an intended mechanic - I was planning on using it deliberately in later levels but didn't get that far, hence why its a bit unpolished at the moment... Glad you enjoyed it though!