Really enjoyed this one. While I agree with other feedbacks that without an animation it can be kinda hard to keep track of what's happening when you rotate the screen, once you play a bit more and start to "get it" the level design really comes through and you start to plan your moves better. Also I don't know if it's intentional or not, but I enjoyed the possibility to solve the puzzles with "trick jumps" where you jump and change the rotation multiple times in mid-air to get to your destination. Although if this was to be an intended mechanic it would probably benefit from a slower fall speed as it's quite hectic to control as it is now. Anyway one of my fav entries so far!