Really cool idea - I like tower defence type games, and I love the transition between 3D menu and top-down gameplay! I think that the game needs more balance as its almost impossible at the start. Plus the turrets seem to re-acquire targets based on proximity to the turret as opposed to continuing to attack an asteroid until destruction... I think that you could easily extend this to having more turret options with different effects, and give the player more starting money so that they can at least build a passable defence grid for the start of the game. Good job!
Viewing post in Protect Port Poly, pls jam comments
Thank you!
The turrets always target the rock closest to the space station itself. Did not have the time to put a proper behavior GUI, so i stuck with what i assumed would be the default. The start definitely requires some luck, most times you take 2 to 3 damage as it is right now.
Though, changing the rotation speed of the rings is an integral part, so i lean more towards making the meteor spawn smarter instead of totally random, so the player is not punished by randomness.