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(+1)

Really cool idea - I like tower defence type games, and I love the transition between 3D menu and top-down gameplay! I think that the game needs more balance as its almost impossible at the start. Plus the turrets seem to re-acquire targets based on proximity to the turret as opposed to continuing to attack an asteroid until destruction... I think that you could easily extend this to having more turret options with different effects, and give the player more starting money so that they can at least build a passable defence grid for the start of the game. Good job!

(+1)

Thank you!

The turrets always target the rock closest to the space station itself. Did not have the time to put a proper behavior GUI, so i stuck with what i assumed would be the default. The start definitely requires some luck, most times you take 2 to 3 damage as it is right now.

Though, changing the rotation speed of the rings is an integral part, so i lean more towards making the meteor spawn smarter instead of totally random, so the player is not punished by randomness.