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Hey I really enjoyed reviewing this game - here are my thoughts:

  • Nice, slick design and graphics - really adds to the flavor
  • Rolling - a little confusing - you start with a d6 but if you advance the skill you can roll a d8?
  • Character Origins - love to know more about how each of these is different from the other - I gleaned a bit from the names (ie: Homo Machinus = Cyber) but maybe a sentence or two that describes each would be helpful.
  • Adrenaline Rush is a great mechanic - very realistic
  • Explosive Collars - that's a twist - love to see more about how those affect gameplay

All in all a cool 24XX concept that I would playtest anytime. Nice work! 

First of all, hi there and many thanks for your enthusiasm. To answer your questions and comments, let's proceed in order:

  • rather nice, isn't it? 
  • if you don't have any relevant skills, you roll d6 for your test. Usualy, your skill is a d8 or a d10 depending on the skills you get with your origin, your speciality and your skill increases.
  • Homo machinus = cyborgs, robots, androids and all the rest; Homo goetes = sorcerers, wizards, fairies, atlanteans, and that kind of weird people; Homo vulgus = you and me, super olympic versions; Homo aberrans = metahumans, muties, aliens, etc.
  • As I see it, the collars are primarily related to Adrenaline Rush. It's there to give a reason to this rule, and because it's the kind of thing you find in the stories of this genre. Then, if you look at one of the tables, there is indeed a possible twist to do with it (an antagonist or a representative of a third party pirates the necklaces). Finally, I think that some players will probably try to remove them. It's up to you to see how it can turn out ....