Good call!
I do like the idea of the gamestate becoming more complicated as the various gods advance their objectives. I'll do some brainstorming on how to implement this, and I'll aim to get something out next week.
Miseries have been added via an expansion, Miserere Mei Deus, which is here: https://kumada1.itch.io/miserere-mei-deus
They're a little different from the Mork Borg Miseries in tone and effect, but they should provide that same sense of overarching high stakes.