DAY 6
OK, fun over, time to get back to the project.
I got side-tracked from the nice-to-have tasks that I've talked about earlier and started working on a stylized water shader. Hey, it's not like the concept of "being organized" has been invented or anything, right?
So the shader came out...well, it did not exactly came out what I wanted, but it's a start.
Kind of like the stylized lines. But they're buggy: on landscapes meshes, they tend to skip a polygon or two. Why? Not sure yet.
What I do not like is the water itself. It looks cheap and not interesting at all. Thought I had it nailed down but results speak for themselves.
Overall, there's something I can work with here, but most likely I'll have to re-work the water shader, if not re-do it entirely. I ended up spending a lot of time on it (about 2 hours or so) and wanted to bridge a stylized version with a realistic version of water, but did not get anywhere with it. You live and you learn. I'll try 2 different versions: a completely realistic one and a completely stylized one and see who wins out. Hoping the stylized wins, since that's what I'm going for.
Also tried my hand at sketching some levels on paper. Sketched 2 levels, but went blank at the third one.
Tomorrow I'll migrate some old assets from previously unfinished (as of yet) projects that have to do with platforming. That will most definitely kick me into gear about the progress with the game.
Hopefully tomorrow I'll also finish the doors and switches thing (and fix bugs).
That is all for now, see ya tomorrow. Bye.