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(1 edit)

Glad you can take feedback and providing it is the least i could do.

thought the same about the pathtracking, in the city structures are simple, enemies have no problem following you, but in the forest were each tree has a gap, they end up making a weird conclusion and get stuck.

Also i'd like to mention this game is the first time i've heard the word "obliquely", actually had to look it up so i could understand what the phrase meant lol.

Ha ha ha
Ok, maybe it's time to find a synonym! :D

(Yeah, I definitely regret making the forest so uneven for purely aesthetic reasons!)