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(+1)

I think the idea was there but the implementation is a bit rough mainly because the transition for the rotations is extremely jarring and takes me off guard every single time having me pretty much guess on what's going to happen next. For me, personally, have the a smooth rotation rather than a snap would make it less jarring. If you don't want the player to move while the rotation is happening, you can always freeze everything while the world rotates.

I'm happy for the player to move during the rotation - it can make for some interesting ways to solve the level. I do need to fix the bugs I had with the animated rotation - it seems to be the biggest gripe that people have with the game... Thanks for the feedback!