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Hmm...not sure what you were going for with this one. Meaning, there's no "how to play" or instructions of any kinds, I cannot tell what/when I get hurt, and after trying a few times then the world flipped upside down which I assume is how ya'll interpreted the theme. The visuals are well implemented but the game feel needs some work to give better player feedback and at least a simple "AD/Arrows to move" and "SPACE" to jump would let me know that I don't have any other options rather than slamming all the keys on my keyboard to see what might happen next. This would help me wait for the "twist" when the level starts rotating :D