Great effort for your first game! I can tell a lot of love went into it, and it's certainly a clever concept. Unfortunately I don't think I'll end up finishing this entry, but here are my thoughts and I might update this later if I go back to complete the game.
Let me start with the pros first:
- Pixel art, sound fx, and music are great.
- Tons of humorous references (stairs menu lol), and good writing / dialog overall.
- Neat spin on the "fight demon lord" trope (intro).
On the other hand, I quickly lost interest due to the game mechanics, which I didn't find to be satisfying. Some things I think could be improved:
- The "teaching skills in battle" gimmick didn't start fun to me and wore out its welcome well before the end of the first battle.
- Encounters are scaled like you have two full characters, not 1.5 at best (being generous to Reid).
- The encounter rate is sky high. I like fights, but when the combat isn't fun I don't want this many - just let me explore the maps (which are good) and progress the story.
- No 100% run chance. Ties into above issue.
- Imbalanced troop configurations that have unnecessarily sharp variance in difficulty. My second fight was an Unga Bunga, which true to form had meme-like attack power and HP considering the low number of resources available. Even having found 2 hidden-ish Apples to heal up, I almost died.
- Some skills felt pretty useless to me, like Fire Slash which was barely better than attacking.
I hope this feedback is useful, as there's a lot of potential here!