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DAY 7

Today's work was a hodge-podge of things that I've set out to do. Got distracted and started making some stylized rocks in Blender and trying to make them prettier in ZBrush, but I forgot how perversely complicated ZBrush's UI is. Had a hard time getting back into it and, of course, spent an enormous amount of time. Not very smart, eh? But I made some rocks, didn't I? Not final, but it's getting there.

Managed to import the assets from previous unfinished projects, but hoo boy, what a can of worms I've opened up. Of course each and every one of them did not work at all, so had to also spend time adapting it for this project. After adjusting them to this project, I came to the realization that I only actually need 3 or so of those mechanics out of...I dunno, 10-15? Fun times indeed.   

The opening doors blueprint gave me headaches. And a laugh: one door swung rapidly, continuously and completely out of control. Managed to fix that particular issue, but am still left with making the opening doors work as intended, meaning swinging wide open to the sides. I'll try a different approach tomorrow.

On the button switch blueprint, I still have issues where the material on the pressed button does not update and remains red instead of turning green, ergo the button remains inactive and cannot open the above-mentioned door. I know what the issue is, so this shouldn't be a problem.

But I did manage to actually fix the visual bug where the button teleports instead of moving slowly downwards, so there's a small win.

On the design part of things, I'm kind of in the dark at the moment. q1, a member on this forum mentioned some games that are similar to my concept (climbing a mountain, sort of). Had a quick look at them and realized it made much more sense to spend the time reaching the top of the mountain from the actual foot of the mountain instead of spending 80% of the time reaching it. And the levels would be spread on the mountain from bottom to top in a twirly-wirly, spiral-y way. This change alone in the design department shifted the whole story on it's head.

What I'm in the dark now is about the setting and the context of the story. Why would the player character be there in the first place? Why would he climb that mountain? To save someone? For selfish reasons? To get away from something? He's doing it just to prove a point?

No screenshots today, surely tomorrow. That's all, guys. See ya.