DAY 8
Finally fixed the buttons, the materials and the doors. Everything is working properly. Now I'm investigating a simple way to put them all together. I'm thinking the AND node, but cannot find proper documentation on what it does.
Started working on level design for the first level. It will be Firewatch-y in nature, but more in-game. With lots of nature around guiding the player: trees, cliffs and the first puzzle of the game (the one in the roman architecture, which I'm pretty convinced they will go away). Speaking of trees, I've spent a stupid amount of time fixing a scaling issue with the placeholder trees I have. They were 100 times smaller than intended. Even for placeholder standards, working with someone else's assets is a lottery, in the sense that you never know which ones work properly. Pivots all over the place, unusable sizes, that kind of thing. But I did reach out to the marketplace to find something suitable and I did.
I'll post screenshots tomorrow, I'm dead tired. See ya.
EDIT: As promised, here are the screenshots from yesterday's work
Back to work, now.