MAPS! I'm always excited to see a player-led mapbuilding game, and I feel like you've done an excellent job here using the physical presence of the dice and materials at the table. There's something to be said for a game that really leans into how tangible TTRPGs can be.
Favourite detail: The whole crossroad / encounter trail mechanic is super interesting, and I like that it emerges organically from the dice. The way you use the crossings to drive interaction is cool and novel, which is immediately intriguing.
Maybe next time: I feel like Conquest and Glory could use a tiny bit more room to breathe! The rules text is dense and bursting with ideas in a way that makes me wish you had a little more room to explore it with diagrams or examples. Still, that's the name of the one page game! Limitations breed creativity, and I like what you've built here.
Thanks for sharing your game with us!