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(2 edits)

Hi Memorix101,

Awesome work.

I have five problems:

- Windowed mode looks perfect, but in Fullscreen, the game renders at 16:9 aspect ratio but into a 800x600 resolution. So everything looks narrow. The interesting thing is that this happens when desktop resolution is 16:9 (for example 1080p). If desktop resolution is 4:3, then fullscreen has correct FOV. This means your port can run the game at 16:9 aspect ration, but being limited to 800x600 makes it broken.

Examples of how the game renders FOV depending of desktop resolution aspect ratio and using fullscreen 

https://ibb.co/g31pd9K

https://ibb.co/54RT6QJ

- Arrows that represent cars in the map, are inverted. 

- Car doesn't react correctly driving under water. In the original game, the car floats and is hard to control.

- I found no way to save/load the profile

- I found no way to remap the controls. Handbrake in controller X button is a no way for me :P

Oh! Thank you for the hint! I never tested the game in fullscreen. 😅
The reimplementation is incomplete, so it misses some features or others are just hard coded. 
The project is open source on GitHub so in case you are interest you can contribute to the project. 
https://github.com/Memorix101/OpenC1/tree/xna3