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In my case, I set two goals for continuing and completing the creation of this game: to at least pass the first round, and to receive feedback from players who would show some interest in the story or the game as a whole. This may also be the reason why I chose to rework my game into a shorter demo before the submission deadline.

Today, I'm really happy with the result. Even though I failed, I think, in the second round, I received constructive feedback from the community that encourages me to pursue this game. However, I still have a lot of work to do to improve and produce a finished, well-balanced game, so no immediate release is planned. For now, I'm only thinking of opening a forum thread to share more with the community about the progress of the work, and to continue to receive that valuable feedback.

But, as a gamer, I'll also be happy to revisit and replay some of the great games I tested during this jam. I can only encourage their creators to continue and, even if the result of the jam is not up to their hopes, not to give up.