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(+1)

thank you for your feedback.
I'll definitely take your ideas into consideration.
just a few questions.

1) are the enemies that hard?
cause I was thinking of making enemy attacks more varied.

2) is there anything else difficult about the timer?

I'd say the enemies aren't too hard usually but something kinda weird happens at times if you get too close they just stop attacking, so then you have to back up and the civilians don't back up with you, so then they're not in the shield anymore and by the time the enemy gets triggered again to fire the civilians are in the way. I had a thing happen where an enemy started shooting at me from like 50 yards away and so i had to very carefully aim the deflected bullets back at him. I think the enemies aren't tough but they feel more inconsistent, which makes them tricky. They also don't move around so you can just catch at least 3 bullets, walk up to them, and the bullets caught will instantly kill them, so if they moved around (even just a little bit) that'll make it more interesting to fight them.

And for the timer, what could make it easier is adding some time whenever you deliver a civilian maybe? Or you could find clock pickups hidden away that can add time too.


Excited to see what happens next with the project!! :D

(+1)

if the case with the enemies i will have to improve their AI so they are constant.
as for the timer, I will test that and see how that affects the game.