We're supposed to be able to clear 90 obstacles? I only managed 11!
A list of the issues I have with the current design: 1, Some obstacles spawn at the very bottom or top of the screen, low and high enough that there is no space to flap. 2, It is very hard to tell if the fingers of the lower obstacle are part of its hitbox or not, and if they are, the gap between obstacles is so small that the character barely fits, let alone giving enough space to flap. 3, The character will fall uncontrollably for a second after hitting an obstacle, long enough to almost guarantee that the next gap will be unreachable, and there is no indication of how long the invulnerable period is.
Anything else if common to flappy bird, so nothing new there.
I appreciate the concept, but the current version is much too difficult for me.