Ok, just finished.
I think my main complaint is it's a little anxiety inducing to not have enough TIME to do all the things you should do. Asterion's project, the side character routs, recruiting Robert. In a game where the premise of the fantasy is "time enough, at last, with the people you care about" it bothered me a little that it felt like I was being forced to leave so much untouched. I hope the plot isn't, like, FINISHED? That future builds give the player some to actually see Asterion and the PC happy with eachother? As is, it felt a little like we got to see them finally find echother, and then that was it, the end.
I love the worldbuilding, the careful syncretism that's gone into the world. This is one reason I felt resentful of not having more leisure time to explore it. So often works that try to combine pantheons and mythologies feel like they treating them as irrelevancies: they're all true because none of them particularly matter. Here you did the opposite.
What I loved most is the idea of the Recursion, that Pedro explains, how people become trapped reliving different versions of the stories they were born into. And I really appreciate the earthy, practical, go with what works, the-symbol-is-the-thing style of his ritual magic. It gave a lot of context for what was wrong with Hermes, at the end.
It takes a lot to get me to buy a happily ever narrative. You did it though. I'm invested, and I really really hope that future builds are going to let us see some of it, not just leave us here.